Done in what seems ages ago, realized never posted a video of the app I did. Nice to do full cycle, from inception to development, graphics,sounds,testing, conversion to app in Xcode and compliance with all required on the App Store , and to be able to do all by myself and not as part of a team. While a simple application and simpler approach, its development gave me the chance to exercise complete creative freedom and put in all the hats on a project, which while something not always wanted or needed, I was able to do.
Nums1, was the idea of a first of a potential series of apps, inspired on the likes on Brian’s Eno Bloom, NodeBeat and so many others, playing with experiences and experimentation in music, rather than traditional synths or daws.
Nums1 pending features that I’d like to have implemented but for a first version but left for the update that until now is yet to come, were to be able to leave it running on background and AUM. I still don’t known if that is possible given how I did the implementation.
And don’t let me start on the games that I have on shelfs and half prototyped.
In case you want to check it out, you (might) found here it https://apps.apple.com/tc/app/nums-1/id1456679589
Request complains etc, as I always mention , welcomed
Nums1, was the idea of a first of a potential series of apps, inspired on the likes on Brian’s Eno Bloom, NodeBeat and so many others, playing with experiences and experimentation in music, rather than traditional synths or daws.
Nums1 pending features that I’d like to have implemented but for a first version but left for the update that until now is yet to come, were to be able to leave it running on background and AUM. I still don’t known if that is possible given how I did the implementation.
And don’t let me start on the games that I have on shelfs and half prototyped.
In case you want to check it out, you (might) found here it https://apps.apple.com/tc/app/nums-1/id1456679589
Request complains etc, as I always mention , welcomed
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